"Then we look out across the track - yes, the fidelity of the PSVR headset is certainly a step down from the Rift or Vive, but it quickly shoots to the back of your mind once you hit the accelerator. The weight of the car and the way this is communicated within the game gives it a feeling that genuinely took me by surprise. It feels supremely natural and really gives the impression that you're sitting in a car. I've spent a lot of time with some of the best PC VR racers and the virtual cockpit always felt 'off', a driving 'uncanny valley' of sorts, in a way that DriveClub does not.
Ultimately, DriveClub VR demonstrates how effective virtual reality can be - even using less capable hardware. Smart software design and well executed technical artistry can definitely overcome these limitations, resulting in an experience that feels every bit as potent as the more powerful PC VR solutions. The devil is in the details and these details help make for an incredibly enjoyable experience. DriveClub VR is the real deal - virtual racing at its finest. We'll have more details on the game once it releases this fall alongside PlayStation VR."
En resumen (y para los weyes que no saben inglés) el equipo de RV no se siente tan bien como otros que ya están en el mercado, pero todo cambia al momento de pisar el acelerador, el grado de inmersión es increíble, el nivel de respuesta, la velocidad, el detalle y hasta el peso del vehículo se sienten reales, no le pide nada a otros equipos de RV de PC más sofisticados y potentes
La verdad se antoja el PSVR, ojala y no quede solamente como un gimmick con solo 2-3 juegos decentes como ha pasado con otros aparatejos ó hasta consolas