Den of Wolves aims to be more than another GTFO and wants to mess with your mind

The new proposal from 10 Chambers will transport us to a cyberpunk city


A week ago, we had the opportunity to visit the offices of 10 Chambers and Unity in San Francisco. The invitation was to try out the 8th and final rundown of the popular game GTFO and attend a private presentation of Den of Wolves, both titles kept secret until their surprising appearance on December 7th at The Game Awards.

GTFO is a cooperative game for 4 people in which a team must fulfill objectives in a synchronized and silent manner because any mistake or slight provocation can awaken hordes of enemies that will attack voraciously.

When we played the final rundown of GTFO, we realized that it is as stressful as we remembered. And I say final rundown because it will be the last addition to the game, as 10 Chambers plans to explore new horizons. They assured us that they would continue to support the game, but they would bid farewell with a free weekend on Steam and a possible release for consoles later on, although they did not provide details.

Now let's talk about the ambitious plans of the developer for their new installment called Den of Wolves. This title shares DNA with PAYDAY and GTFO, its concept is fresh and different because it will explore a world dominated by multinational corporations that rule all aspects of life and are full of biohackers.

Den of Wolves will mess with your mind
Den of Wolves will mess with your mind

The story of the game takes place in Midway, a natural reserve city that includes an unregulated innovation zone, where large companies can experiment, create, modify, and do whatever they want precisely because there is no supervision or rules to follow. Something interesting about the concept is that we won't take on the role of hero or villain, but rather, we will be mercenaries working for the highest bidder. Thus, one day, one of the nearly 400 corporations can hire us, and the next day, we could work against them.

Simon Viklund, the company's chief designer, described the game as science fiction with a purpose, where things exist for their functionality. He added that the universe is inspired by Matrix, Ghost in the Shell, and Strange Days, and the story is simply "mind-fucking," implying that it aims to destabilize and confuse players' minds.

"The story is simply 'mind-fucking'"

We also had the opportunity to see a conceptual trailer from the company that shows the essence of Den of Wolves, and I must say it is fascinating and touches on key points for all those interested in cyberpunk-futuristic-dystopian concepts that speak of late-stage capitalism where each corporation only looks out for its interests.

Simon also told us that the game will not be an open world but will have a Heist style similar to games like PAYDAY and GTFO. He added that there will be only cosmetic microtransactions, non-predatory, leaving the gameplay and the pace of the game intact.

Finally, they explained that Den of Wolves is the most ambitious title from 10 Chambers, and they can't wait to show us more, especially after working on it for more than 2 years.

Certainly, it's sad that we are facing the final season of GTFO, but Den of Wolves will be a title that fans of the genre will enjoy immensely. The young company has shown us that they really know how to make games in this niche.

Stay tuned for more information on Den of Wolves, here at LEVEL UP.

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